Programming Video games and Animation (Youngsters Get Coding)

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Have you learnt how your favourite online game works? Laptop directions known as code deliver the characters, challenges, and tales within the recreation to life.

Study what animation is and the way it works. Uncover how video games are designed, coded, and examined. Then attempt it out for your self! Use the hyperlink on this ebook to finish enjoyable on-line actions. Self-directed tasks and actions assist children be taught the fundamentals of coding.

What’s an algorithm? How do you repair bugs? What’s an app? How do you program a pc recreation? The Youngsters Get Coding sequence leads college students via the fundamentals of laptop programming utilizing real-world examples and sensible actions.


From the Writer

maze, game, programmaze, game, program

Setting the Scene

Hint our maze on a bit of graph paper. The place ought to the treasure be, and what ought to it appear to be? The place will Amy begin from at first of the sport? What ought to she appear to be?

Writer ‏ : ‎ Lerner Publishing Group (August 1, 2017)
Language ‏ : ‎ English
Paperback ‏ : ‎ 24 pages
ISBN-10 ‏ : ‎ 1512455857
ISBN-13 ‏ : ‎ 978-1512455854
Studying age ‏ : ‎ 6 – 10 years
Lexile measure ‏ : ‎ 650L
Grade degree ‏ : ‎ 1 – 4
Merchandise Weight ‏ : ‎ 3.21 ounces
Dimensions ‏ : ‎ 7.75 x 0.13 x 9.13 inches

6 reviews for Programming Video games and Animation (Youngsters Get Coding)

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  1. Celeste K Yates

    Five Stars
    My son loves it and s it’s very easy to follow

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  2. Devinaires Club

    Love the book!
    Great book, however it came bent sent in in an envelope instead of a non bending box because its a softcover.

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  3. Alan Robinson

    feels like it’s written by somebody who has never programmed OR played a game
    I cannot imagine a suitable audience for this book – everything it says is either super obvious or probably not correct. For instance, you are advised to not make too many levels for your game because “if there are too many levels nobody will ever finish your game”. It seems to be meant to introduce the computer language scratch, but never mentions it by name. But it barely describes it anyway, so maybe that’s fine.The only situation where this book might be useful is if you don’t want your child on an actual electronic device that can use scratch. But that’s the whole point of scratch – if you can use a drawing program, you can make a simple scratch program, and interacting with scratch is what teaches you how to program.In short, it seems like a poorly written attempt to sell books in a popular STEM topic.

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  4. Nereida Cora

    Five Stars
    Arrived in excellent condition

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  5. Toi L. Johnson

    Coding for kids!
    My grandson is into coding now, so I’m trying to be supportive.

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  6. D. Fowler

    This is a basic book about computer programming for young students …
    Perhaps you’ve always wanted to learn about computer programming in games and animation. Not to worry, Data Duck will give you a hand.  He tells us that “computer code is a set of rules or instructions”  and that they “tell the computer how our game works, what it looks like, and how it is played.” It sounds like a tall order, but not to worry, Data Duck will help guide you in your quest to program.  You can learn as you go by actually practicing what you know online … in real time!  Of course we’re getting ahead of ourselves because you’ll have to learn some of the basics of design and computer code.If you love computer games, you’re probably anxious to learn to make your own. There are many computers all around you including “cell phones, tablets, and games consoles.” It a nutshell, a computer is “anything that works with a computer ‘brain,’ or a microprocessor.” Check out the desk of the boy with Data Duck. Do you have everything you need to play and create your own games? Chances are you do, but if not the things you need may be at your school. First of all, you start by designing “your game to have a story.”Data Duck tells us that game developers “think about how the game will look” and “write down the story the game will tell and draw what the characters and scenes will look like.” That’s one thing, but animating your characters is yet another one because you want them to move, move, move! As you work your way through this book, you’ll get ideas for creating your own game. You’ll learn about animation, “bugs” (or errors), debugging, coding, and other ultra-cool things about “programming games and animation!”This is a basic book about computer programming and animation for young students.  This is a curriculum-based beginning chapter book that would be perfect to help launch our youngest computer buffs into coding, especially if their into games.  This book can / should be used in conjunction with the blue shift website where children can practice what they’ve learned.  There are exercises that can be worked on at home or in a classroom.  For example, you can learn more about debugging, writing programs, learn to predict what programs will do, and work with coordinates.  Of course Data Duck will be there to help.  This series, “Kids Get Coding,” is an excellent introduction to the world of coding.Reading Level:  Grade 3Interest Grade Level:  1 to 4KIDS GET CODING:Coding, Bugs, and FixesLearn to ProgramOnline Safety for CodersA World of ProgrammingCoding in the Real WorldProgramming Games and AnimationThis book courtesy of the publisher (to the library).

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    Programming Video games and Animation (Youngsters Get Coding)
    Programming Video games and Animation (Youngsters Get Coding)

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